![]() Realistic difficulty is a much trickier affair that requires you to have masterful thumb control as you find those perfect sweet spots between the pitch/roll of your left joystick and the elevation/yaw of your right joystick.Īll of your in-flight time is complemented by some genuinely impressive long-range graphics and a realistic physics engine. It does feel as though there’s a difficulty level missing-a ‘medium’ equivalent that logically exists between Training and Realistic-but it does also neatly split the game in two in terms of accessibility and the in-depth simulator for the hardcore console gamer. This is a smart move by Gaijin, as it opens the flight sim up to a wider market of gamers, while simultaneously inviting them to gain confidence in the easier mode before flicking the difficulty switch. Training difficulty is like flying an Apache with the training wheels attached converting a realistic game into more of an arcade shooter, widening the overall appeal. Sure, it may be a simulator with all of the real-world flight physics that this genre of game entails, but you can start out in the aptly named ‘Training’ difficulty level to get into the swing of things. Now Gaijin has wound the clock forward and shifted that front-facing prop to the top of their aircraft, using the AH-64 Apache as their titular gunship in this contemporary flight simulator. And yet, despite this obstacle, Gaijin Entertainment took the heralded IL-2 Sturmovik franchise to Xbox 360 and PlayStation 3 with the critically praised Birds of Prey game in 2009. They applied for shared custody of the real-time strategy genre and we laughed but they have had some minor victories in the form of voice control (EndWar) and the mouse-like motion control of Move (R.U.S.E.).ĭriving games aside, the simulator-specifically the flight simulator-doesn’t translate well to a console on paper for a massive practical reason: the lack of buttons on a controller. When they adopted the first-person shooter, we didn’t think much of it and then they went and revolutionised our beloved genre with locational damage in GoldenEye 007. ![]() Of all the gaming genres that we PC-loving peeps have had to watch jump the fence into the colourful candy land otherwise known as Console-ville, the simulator makes the least sense. ![]()
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